README: releases and AUR package
@@ -193,6 +193,10 @@ let layer = LayerMaps::from_atlas(&body, "body", "clip000-walk", 0, 60, 330)?;
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Highres is exactly 8× on both axes; batch targets are currently **1–256 pixels per axis** (highres max 2048). Larger project settings give a clear render error, not silently reduced supersampling. At most 500000 PNGs / 16 GiB of estimated uncompressed target data per run; output requires hard links. Production renders all glTF/GLB meshes with triangle primitives (see *Multiple meshes and skins*), base color factor × 8-bit albedo textures per material, and vertex colors. An FBX body goes through the normalized scene (`fbx_scene`) in the same batch: all animation stacks × frames × 60 angles, the same fixed camera, centre pivot and fixed zoom per body, and the same four maps. Equipment hangs on the animated bones of that FBX skeleton. Static bodies render one bind-pose sample per angle (see *Static bodies*). Live placement remains a lit, simplified view.
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## Releases and packages
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A pushed `vX.Y.Z` tag (protected pattern `v*`) runs the tag pipeline: tests, then the AppImage, Debian/Ubuntu `.deb`, Arch `.pkg.tar.zst` and Windows zip, a package check with `SHA256SUMS`, and the release job, which publishes those files as the release of that existing tag on BlueGit (`https://git.timfalken.com/golden-age/paperdoll-renderer/-/releases`). It then updates the AUR package `paperdoll-renderer-bin` from the release's `.deb` (`yay -S paperdoll-renderer-bin`).
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## Open with
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- **Windows:** run the unpacked `.exe` once to add the editor to *Open with* for the current account. Then choose **Open with → Paperdoll Renderer** on a `.ppd` (or select the `.exe` via Browse).
@@ -193,6 +193,10 @@ let layer = LayerMaps::from_atlas(&body, "body", "clip000-walk", 0, 60, 330)?;193
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Highres is exactly 8× on both axes; batch targets are currently **1–256 pixels per axis** (highres max 2048). Larger project settings give a clear render error, not silently reduced supersampling. At most 500000 PNGs / 16 GiB of estimated uncompressed target data per run; output requires hard links. Production renders all glTF/GLB meshes with triangle primitives (see *Multiple meshes and skins*), base color factor × 8-bit albedo textures per material, and vertex colors. An FBX body goes through the normalized scene (`fbx_scene`) in the same batch: all animation stacks × frames × 60 angles, the same fixed camera, centre pivot and fixed zoom per body, and the same four maps. Equipment hangs on the animated bones of that FBX skeleton. Static bodies render one bind-pose sample per angle (see *Static bodies*). Live placement remains a lit, simplified view.194
Highres is exactly 8× on both axes; batch targets are currently **1–256 pixels per axis** (highres max 2048). Larger project settings give a clear render error, not silently reduced supersampling. At most 500000 PNGs / 16 GiB of estimated uncompressed target data per run; output requires hard links. Production renders all glTF/GLB meshes with triangle primitives (see *Multiple meshes and skins*), base color factor × 8-bit albedo textures per material, and vertex colors. An FBX body goes through the normalized scene (`fbx_scene`) in the same batch: all animation stacks × frames × 60 angles, the same fixed camera, centre pivot and fixed zoom per body, and the same four maps. Equipment hangs on the animated bones of that FBX skeleton. Static bodies render one bind-pose sample per angle (see *Static bodies*). Live placement remains a lit, simplified view.195
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## Releases and packages197
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A pushed `vX.Y.Z` tag (protected pattern `v*`) runs the tag pipeline: tests, then the AppImage, Debian/Ubuntu `.deb`, Arch `.pkg.tar.zst` and Windows zip, a package check with `SHA256SUMS`, and the release job, which publishes those files as the release of that existing tag on BlueGit (`https://git.timfalken.com/golden-age/paperdoll-renderer/-/releases`). It then updates the AUR package `paperdoll-renderer-bin` from the release's `.deb` (`yay -S paperdoll-renderer-bin`).199
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## Open with200
## Open with197
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- **Windows:** run the unpacked `.exe` once to add the editor to *Open with* for the current account. Then choose **Open with → Paperdoll Renderer** on a `.ppd` (or select the `.exe` via Browse).202
- **Windows:** run the unpacked `.exe` once to add the editor to *Open with* for the current account. Then choose **Open with → Paperdoll Renderer** on a `.ppd` (or select the `.exe` via Browse).