Separate CameraFraming.pivot_y_milli (schema v3) from center_y_milli.
Auto-detect unique neck joints, allow manual override/clear, share
camera::resolve/matrices across live fixed frame, equipment and
production; record pivot_source in render.json v2.
Recover the verified cloud preview checkpoint and salvage the interrupted icon and navigation edits. Add native project/model pickers, safe unsaved-change handling, body/equipment navigation and configuration, Open With integration, and a two-pass color still renderer. Record all requested production-render stages in the design without claiming unimplemented maps.
The import matrix now says the glTF body is drawn in the viewport.
FBX stays an import inventory. Appendix A and B are unchanged.
Co-authored-by: tim <tim@timfalken.com>
Sample walk and attack on the test bodies and draw the mesh in the
project window. Orbit, zoom, and the three pitches and twelve yaws
control the camera. The README now describes only the current program.
Co-authored-by: tim <tim@timfalken.com>
Compile the ufbx loader into the binary so Linux packages and the MinGW
Windows build do not need a system Assimp. Parse the Blender-converted
test body for a skinned mesh, joints, materials and both clips.
Co-authored-by: tim <tim@timfalken.com>