Bump production render.json/complete.json to schema 3 with project
identity, body/equipment SHA-256 fingerprints, resolved camera/pivot
contract, clip inventory and per-PNG checksums. Add export_set reader
that opens only completed runs with matching identity, rejects
traversal/symlinks/stale schemas/corrupt maps, and decodes real RGBA8
and gray-alpha16 depth under production caps. Keep atomic no-clobber
hardlink publication; incomplete runs never get complete.json.
Separate CameraFraming.pivot_y_milli (schema v3) from center_y_milli.
Auto-detect unique neck joints, allow manual override/clear, share
camera::resolve/matrices across live fixed frame, equipment and
production; record pivot_source in render.json v2.
Recover the verified cloud preview checkpoint and salvage the interrupted icon and navigation edits. Add native project/model pickers, safe unsaved-change handling, body/equipment navigation and configuration, Open With integration, and a two-pass color still renderer. Record all requested production-render stages in the design without claiming unimplemented maps.
The import matrix now says the glTF body is drawn in the viewport.
FBX stays an import inventory. Appendix A and B are unchanged.
Co-authored-by: tim <tim@timfalken.com>
Sample walk and attack on the test bodies and draw the mesh in the
project window. Orbit, zoom, and the three pitches and twelve yaws
control the camera. The README now describes only the current program.
Co-authored-by: tim <tim@timfalken.com>