Bodies without a skin load as BodyRig::Static through load_body_file:
OBJ+MTL and skinless FBX via the rigid equipment readers (normalized once),
glTF without skins with node world transforms baked once (mirror flips
winding). No skeleton or clips are invented: live view and production draw
the stored pose, the batch renders clip000-bind x 36 views with the same
four maps, the pivot falls back to center Y (manual pivot still wins).
Clip picker/Play, bone tree and equipment render are disabled with an
explanation; production refuses equipment jobs on a static body.
Fixtures from scripts/generate_static_bodies.py, tests/static_body.rs and
GPU proof examples/static_body_fixture.rs.