//! Paperdoll Renderer library. //! //! The shell stores a `.ppd` project, reads glTF/GLB, FBX and OBJ+MTL, //! builds a normalized drawable FBX scene (`fbx_scene`) for CPU sampling, //! draws skinned glTF/FBX bodies, static (unskinned) OBJ/glTF/FBX bodies and //! equipment previews, and streams production target maps. //! Completed export runs are opened through `export_set` with checksum/identity //! validation; `atlas` writes and validates the per-map atlases + `.ppda` consumer format; `compositor` depth-composites compatible layers and relights them; `preview2d` drives the rendered 2D GUI/tab/playback with view modes; `resume` recovers incomplete runs after contract and checksum verification. pub mod adopt; pub mod atlas; pub mod camera; pub mod compositor; pub mod default_bodies; pub mod dialogs; pub mod digest; pub mod editor; pub mod equipment; #[doc(hidden)] pub mod export_fixture; pub mod export_set; pub mod fbx_scene; pub mod file_assoc; pub mod foundation; pub mod i18n; pub mod i18n_table; pub mod icon; pub mod import; pub mod notify; pub mod preview; pub mod preview2d; pub mod preview_gl; pub mod production; pub mod project; pub mod recent; pub mod render_job; pub mod resume; pub mod session; pub mod still;