| 1 | //! OpenGL viewport for one skinned glTF body. |
| 2 | //! |
| 3 | //! The shaded mesh is a placement preview. It is not the unlit paperdoll |
| 4 | //! diffuse/depth/normal export. |
| 5 | |
| 6 | use std::sync::{Arc, Mutex}; |
| 7 | |
| 8 | use eframe::egui; |
| 9 | use egui_glow::CallbackFn; |
| 10 | use glow::HasContext; |
| 11 | |
| 12 | use crate::preview::{ |
| 13 | clip_duration, eye_offset, mul, perspective, sample_skin_matrices, view_matrix, |
| 14 | PreviewCharacter, PreviewControls, PAPERDOLL_PITCHES_DEG, PAPERDOLL_YAW_COUNT, |
| 15 | }; |
| 16 | |
| 17 | /// egui itself requests no depth buffer. The custom 3D callback needs a real |
| 18 | /// 24-bit attachment in the native Glow render target. |
| 19 | pub fn native_options() -> eframe::NativeOptions { |
| 20 | eframe::NativeOptions { |
| 21 | depth_buffer: 24, |
| 22 | renderer: eframe::Renderer::Glow, |
| 23 | ..Default::default() |
| 24 | } |
| 25 | } |
| 26 | |
| 27 | const MAX_BONES: usize = crate::preview::MAX_JOINTS; |
| 28 | |
| 29 | pub struct Viewport { |
| 30 | cache: Arc<Mutex<GpuCache>>, |
| 31 | } |
| 32 | |
| 33 | impl Default for Viewport { |
| 34 | fn default() -> Self { |
| 35 | Self::new() |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | impl Viewport { |
| 40 | pub fn new() -> Self { |
| 41 | Self { |
| 42 | cache: Arc::new(Mutex::new(GpuCache::default())), |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | pub fn show( |
| 47 | &self, |
| 48 | ui: &mut egui::Ui, |
| 49 | controls: &mut PreviewControls, |
| 50 | character: Option<&PreviewCharacter>, |
| 51 | ) { |
| 52 | ui.horizontal_wrapped(|ui| { |
| 53 | if let Some(character) = character { |
| 54 | if !character |
| 55 | .clips |
| 56 | .iter() |
| 57 | .any(|clip| clip.name == controls.clip_name) |
| 58 | { |
| 59 | if let Some(clip) = character.clips.first() { |
| 60 | controls.select_clip(&clip.name); |
| 61 | } |
| 62 | } |
| 63 | for clip in &character.clips { |
| 64 | if ui |
| 65 | .selectable_label(controls.clip_name == clip.name, &clip.name) |
| 66 | .clicked() |
| 67 | { |
| 68 | controls.select_clip(&clip.name); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | if ui |
| 73 | .selectable_label( |
| 74 | controls.playing, |
| 75 | if controls.playing { "Pauze" } else { "Speel" }, |
| 76 | ) |
| 77 | .clicked() |
| 78 | { |
| 79 | controls.playing = !controls.playing; |
| 80 | } |
| 81 | if ui.button("Yaw −").clicked() { |
| 82 | controls.snap_yaw_index((controls.yaw_deg / 30.0).round() as i32 - 1); |
| 83 | } |
| 84 | if ui.button("Yaw +").clicked() { |
| 85 | controls.snap_yaw_index((controls.yaw_deg / 30.0).round() as i32 + 1); |
| 86 | } |
| 87 | for (index, pitch) in PAPERDOLL_PITCHES_DEG.iter().enumerate() { |
| 88 | if ui.button(format!("pitch {pitch:.0}")).clicked() { |
| 89 | controls.snap_pitch_row(index as i32); |
| 90 | } |
| 91 | } |
| 92 | ui.label(format!( |
| 93 | "yaw {:.0}° / {} pitch {:.0}°", |
| 94 | controls.yaw_deg, PAPERDOLL_YAW_COUNT, controls.pitch_deg |
| 95 | )); |
| 96 | }); |
| 97 | ui.label( |
| 98 | "Sleep om te draaien, scroll om te zoomen. Yaw 0 kijkt op de voorkant (−Z). De knoppen zetten de drie pitches en de twaalf yaws.", |
| 99 | ); |
| 100 | let available = ui.available_rect_before_wrap(); |
| 101 | let rect = egui::Rect::from_min_size( |
| 102 | available.min, |
| 103 | egui::vec2(available.width().max(240.0), available.height().max(240.0)), |
| 104 | ); |
| 105 | let response = ui.allocate_rect(rect, egui::Sense::click_and_drag()); |
| 106 | if response.dragged() { |
| 107 | controls.drag(response.drag_delta().x, response.drag_delta().y); |
| 108 | } |
| 109 | let scroll = ui.input(|input| input.smooth_scroll_delta.y); |
| 110 | if response.hovered() && scroll.abs() > 0.0 { |
| 111 | controls.zoom(scroll); |
| 112 | } |
| 113 | let Some(character) = character else { |
| 114 | ui.painter() |
| 115 | .rect_filled(rect, 4.0, egui::Color32::from_rgb(18, 22, 28)); |
| 116 | ui.painter().text( |
| 117 | rect.center(), |
| 118 | egui::Align2::CENTER_CENTER, |
| 119 | "Geen glTF geladen. Open een project met een .glb of start met --preview-fixture.", |
| 120 | egui::FontId::proportional(14.0), |
| 121 | egui::Color32::from_rgb(210, 210, 210), |
| 122 | ); |
| 123 | return; |
| 124 | }; |
| 125 | let duration = clip_duration(character, &controls.clip_name); |
| 126 | let dt = ui.input(|input| input.stable_dt); |
| 127 | controls.advance(dt, duration); |
| 128 | ui.ctx().request_repaint(); |
| 129 | let bones = sample_skin_matrices(character, &controls.clip_name, controls.time); |
| 130 | let aspect = rect.width() / rect.height().max(1.0); |
| 131 | let target = [0.0, 0.9, 0.0]; |
| 132 | let offset = eye_offset(controls.yaw_deg, controls.pitch_deg, controls.distance); |
| 133 | let eye = [ |
| 134 | target[0] + offset[0], |
| 135 | target[1] + offset[1], |
| 136 | target[2] + offset[2], |
| 137 | ]; |
| 138 | let view_proj = mul( |
| 139 | perspective(38.0, aspect, 0.05, 40.0), |
| 140 | view_matrix(eye, target), |
| 141 | ); |
| 142 | { |
| 143 | let mut cache = self.cache.lock().expect("preview gpu lock"); |
| 144 | cache.pending = Some(PendingFrame { |
| 145 | generation: character_generation(character), |
| 146 | positions: character.positions.clone(), |
| 147 | normals: character.normals.clone(), |
| 148 | joints: character.joints.clone(), |
| 149 | weights: character.weights.clone(), |
| 150 | indices: character.indices.clone(), |
| 151 | bones, |
| 152 | view_proj, |
| 153 | color: character.base_color, |
| 154 | }); |
| 155 | } |
| 156 | let cache = Arc::clone(&self.cache); |
| 157 | let callback = CallbackFn::new(move |info, painter| { |
| 158 | if let Ok(mut cache) = cache.lock() { |
| 159 | unsafe { cache.paint(painter.gl(), &info) }; |
| 160 | } |
| 161 | }); |
| 162 | ui.painter().add(egui::PaintCallback { |
| 163 | rect, |
| 164 | callback: Arc::new(callback), |
| 165 | }); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | fn character_generation(character: &PreviewCharacter) -> u64 { |
| 170 | use std::hash::{Hash, Hasher}; |
| 171 | let mut hash = std::collections::hash_map::DefaultHasher::new(); |
| 172 | for point in &character.positions { |
| 173 | point.map(f32::to_bits).hash(&mut hash); |
| 174 | } |
| 175 | for normal in &character.normals { |
| 176 | normal.map(f32::to_bits).hash(&mut hash); |
| 177 | } |
| 178 | for weights in &character.weights { |
| 179 | weights.map(f32::to_bits).hash(&mut hash); |
| 180 | } |
| 181 | character.joints.hash(&mut hash); |
| 182 | character.indices.hash(&mut hash); |
| 183 | hash.finish() |
| 184 | } |
| 185 | |
| 186 | #[derive(Clone)] |
| 187 | struct PendingFrame { |
| 188 | generation: u64, |
| 189 | positions: Vec<[f32; 3]>, |
| 190 | normals: Vec<[f32; 3]>, |
| 191 | joints: Vec<[u16; 4]>, |
| 192 | weights: Vec<[f32; 4]>, |
| 193 | indices: Vec<u32>, |
| 194 | bones: Vec<crate::preview::Mat4>, |
| 195 | view_proj: crate::preview::Mat4, |
| 196 | color: [f32; 4], |
| 197 | } |
| 198 | |
| 199 | #[derive(Default)] |
| 200 | struct GpuCache { |
| 201 | program: Option<glow::Program>, |
| 202 | vao: Option<glow::VertexArray>, |
| 203 | vbo: Option<glow::Buffer>, |
| 204 | ebo: Option<glow::Buffer>, |
| 205 | uploaded: u64, |
| 206 | index_count: i32, |
| 207 | pending: Option<PendingFrame>, |
| 208 | error: Option<String>, |
| 209 | } |
| 210 | |
| 211 | impl GpuCache { |
| 212 | unsafe fn paint(&mut self, gl: &glow::Context, info: &egui::PaintCallbackInfo) { |
| 213 | let Some(frame) = self.pending.clone() else { |
| 214 | return; |
| 215 | }; |
| 216 | if let Err(error) = self.ensure_program(gl) { |
| 217 | self.error = Some(error); |
| 218 | return; |
| 219 | } |
| 220 | if self.uploaded != frame.generation { |
| 221 | if let Err(error) = self.upload(gl, &frame) { |
| 222 | self.error = Some(error); |
| 223 | return; |
| 224 | } |
| 225 | } |
| 226 | let Some(program) = self.program else { |
| 227 | return; |
| 228 | }; |
| 229 | let viewport = info.viewport_in_pixels(); |
| 230 | if viewport.width_px <= 0 || viewport.height_px <= 0 { |
| 231 | return; |
| 232 | } |
| 233 | gl.enable(glow::SCISSOR_TEST); |
| 234 | gl.scissor( |
| 235 | viewport.left_px, |
| 236 | viewport.from_bottom_px, |
| 237 | viewport.width_px, |
| 238 | viewport.height_px, |
| 239 | ); |
| 240 | gl.viewport( |
| 241 | viewport.left_px, |
| 242 | viewport.from_bottom_px, |
| 243 | viewport.width_px, |
| 244 | viewport.height_px, |
| 245 | ); |
| 246 | gl.enable(glow::DEPTH_TEST); |
| 247 | gl.depth_mask(true); |
| 248 | gl.clear_depth_f32(1.0); |
| 249 | gl.depth_func(glow::LESS); |
| 250 | gl.disable(glow::BLEND); |
| 251 | gl.clear_color(0.08, 0.09, 0.12, 1.0); |
| 252 | gl.clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT); |
| 253 | gl.use_program(Some(program)); |
| 254 | let view = gl.get_uniform_location(program, "u_view_proj"); |
| 255 | gl.uniform_matrix_4_f32_slice(view.as_ref(), false, &frame.view_proj); |
| 256 | let color = gl.get_uniform_location(program, "u_color"); |
| 257 | gl.uniform_4_f32( |
| 258 | color.as_ref(), |
| 259 | frame.color[0], |
| 260 | frame.color[1], |
| 261 | frame.color[2], |
| 262 | frame.color[3], |
| 263 | ); |
| 264 | let mut bones = vec![crate::preview::identity(); MAX_BONES]; |
| 265 | for (index, bone) in frame.bones.iter().take(MAX_BONES).enumerate() { |
| 266 | bones[index] = *bone; |
| 267 | } |
| 268 | let flat: Vec<f32> = bones.iter().flat_map(|bone| *bone).collect(); |
| 269 | let bones_loc = gl.get_uniform_location(program, "u_bones"); |
| 270 | gl.uniform_matrix_4_f32_slice(bones_loc.as_ref(), false, &flat); |
| 271 | gl.bind_vertex_array(self.vao); |
| 272 | gl.draw_elements(glow::TRIANGLES, self.index_count, glow::UNSIGNED_INT, 0); |
| 273 | gl.bind_vertex_array(None); |
| 274 | gl.disable(glow::DEPTH_TEST); |
| 275 | gl.disable(glow::SCISSOR_TEST); |
| 276 | gl.enable(glow::BLEND); |
| 277 | } |
| 278 | |
| 279 | unsafe fn ensure_program(&mut self, gl: &glow::Context) -> Result<(), String> { |
| 280 | if self.program.is_some() { |
| 281 | return Ok(()); |
| 282 | } |
| 283 | let program = link(gl, VERTEX, FRAGMENT)?; |
| 284 | let vao = gl.create_vertex_array().map_err(|err| err.to_string())?; |
| 285 | let vbo = gl.create_buffer().map_err(|err| err.to_string())?; |
| 286 | let ebo = gl.create_buffer().map_err(|err| err.to_string())?; |
| 287 | self.program = Some(program); |
| 288 | self.vao = Some(vao); |
| 289 | self.vbo = Some(vbo); |
| 290 | self.ebo = Some(ebo); |
| 291 | Ok(()) |
| 292 | } |
| 293 | |
| 294 | unsafe fn upload(&mut self, gl: &glow::Context, frame: &PendingFrame) -> Result<(), String> { |
| 295 | let mut interleaved = Vec::with_capacity(frame.positions.len() * 14); |
| 296 | for index in 0..frame.positions.len() { |
| 297 | let position = frame.positions[index]; |
| 298 | let normal = frame.normals.get(index).copied().unwrap_or([0.0, 1.0, 0.0]); |
| 299 | let joint = frame.joints.get(index).copied().unwrap_or([0, 0, 0, 0]); |
| 300 | let weight = frame |
| 301 | .weights |
| 302 | .get(index) |
| 303 | .copied() |
| 304 | .unwrap_or([1.0, 0.0, 0.0, 0.0]); |
| 305 | interleaved.extend_from_slice(&position); |
| 306 | interleaved.extend_from_slice(&normal); |
| 307 | interleaved.extend([ |
| 308 | joint[0] as f32, |
| 309 | joint[1] as f32, |
| 310 | joint[2] as f32, |
| 311 | joint[3] as f32, |
| 312 | ]); |
| 313 | interleaved.extend_from_slice(&weight); |
| 314 | } |
| 315 | gl.bind_vertex_array(self.vao); |
| 316 | gl.bind_buffer(glow::ARRAY_BUFFER, self.vbo); |
| 317 | gl.buffer_data_u8_slice( |
| 318 | glow::ARRAY_BUFFER, |
| 319 | bytemuck_f32(&interleaved), |
| 320 | glow::DYNAMIC_DRAW, |
| 321 | ); |
| 322 | gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, self.ebo); |
| 323 | gl.buffer_data_u8_slice( |
| 324 | glow::ELEMENT_ARRAY_BUFFER, |
| 325 | bytemuck_u32(&frame.indices), |
| 326 | glow::DYNAMIC_DRAW, |
| 327 | ); |
| 328 | let stride = 14 * 4; |
| 329 | enable_float(gl, 0, 3, stride, 0); |
| 330 | enable_float(gl, 1, 3, stride, 3 * 4); |
| 331 | enable_float(gl, 2, 4, stride, 6 * 4); |
| 332 | enable_float(gl, 3, 4, stride, 10 * 4); |
| 333 | self.uploaded = frame.generation; |
| 334 | self.index_count = frame.indices.len() as i32; |
| 335 | Ok(()) |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | unsafe fn enable_float(gl: &glow::Context, index: u32, size: i32, stride: i32, offset: i32) { |
| 340 | gl.enable_vertex_attrib_array(index); |
| 341 | gl.vertex_attrib_pointer_f32(index, size, glow::FLOAT, false, stride, offset); |
| 342 | } |
| 343 | |
| 344 | fn bytemuck_f32(values: &[f32]) -> &[u8] { |
| 345 | unsafe { std::slice::from_raw_parts(values.as_ptr().cast(), std::mem::size_of_val(values)) } |
| 346 | } |
| 347 | |
| 348 | fn bytemuck_u32(values: &[u32]) -> &[u8] { |
| 349 | unsafe { std::slice::from_raw_parts(values.as_ptr().cast(), std::mem::size_of_val(values)) } |
| 350 | } |
| 351 | |
| 352 | unsafe fn link(gl: &glow::Context, vertex: &str, fragment: &str) -> Result<glow::Program, String> { |
| 353 | let program = gl.create_program().map_err(|err| err.to_string())?; |
| 354 | let vs = compile(gl, glow::VERTEX_SHADER, vertex)?; |
| 355 | let fs = compile(gl, glow::FRAGMENT_SHADER, fragment)?; |
| 356 | gl.attach_shader(program, vs); |
| 357 | gl.attach_shader(program, fs); |
| 358 | gl.link_program(program); |
| 359 | if !gl.get_program_link_status(program) { |
| 360 | return Err(gl.get_program_info_log(program)); |
| 361 | } |
| 362 | gl.delete_shader(vs); |
| 363 | gl.delete_shader(fs); |
| 364 | Ok(program) |
| 365 | } |
| 366 | |
| 367 | unsafe fn compile(gl: &glow::Context, stage: u32, source: &str) -> Result<glow::Shader, String> { |
| 368 | let shader = gl.create_shader(stage).map_err(|err| err.to_string())?; |
| 369 | gl.shader_source(shader, source); |
| 370 | gl.compile_shader(shader); |
| 371 | if !gl.get_shader_compile_status(shader) { |
| 372 | return Err(gl.get_shader_info_log(shader)); |
| 373 | } |
| 374 | Ok(shader) |
| 375 | } |
| 376 | |
| 377 | const VERTEX: &str = r#"#version 330 |
| 378 | layout(location = 0) in vec3 a_pos; |
| 379 | layout(location = 1) in vec3 a_normal; |
| 380 | layout(location = 2) in vec4 a_joints; |
| 381 | layout(location = 3) in vec4 a_weights; |
| 382 | uniform mat4 u_view_proj; |
| 383 | uniform mat4 u_bones[128]; |
| 384 | out vec3 v_normal; |
| 385 | void main() { |
| 386 | int j0 = int(a_joints.x); |
| 387 | int j1 = int(a_joints.y); |
| 388 | int j2 = int(a_joints.z); |
| 389 | int j3 = int(a_joints.w); |
| 390 | mat4 skin = a_weights.x * u_bones[j0] |
| 391 | + a_weights.y * u_bones[j1] |
| 392 | + a_weights.z * u_bones[j2] |
| 393 | + a_weights.w * u_bones[j3]; |
| 394 | vec4 world = skin * vec4(a_pos, 1.0); |
| 395 | v_normal = mat3(skin) * a_normal; |
| 396 | gl_Position = u_view_proj * world; |
| 397 | } |
| 398 | "#; |
| 399 | |
| 400 | const FRAGMENT: &str = r#"#version 330 |
| 401 | in vec3 v_normal; |
| 402 | uniform vec4 u_color; |
| 403 | out vec4 frag; |
| 404 | void main() { |
| 405 | vec3 n = normalize(v_normal); |
| 406 | vec3 light = normalize(vec3(0.35, 0.85, 0.4)); |
| 407 | float shade = 0.28 + 0.72 * max(dot(n, light), 0.0); |
| 408 | frag = vec4(u_color.rgb * shade, 1.0); |
| 409 | } |
| 410 | "#; |
| 411 | |
| 412 | /// Real GPU regression using the same cache/shader/paint path as the callback. |
| 413 | /// Tests front-first/back-first overlap, depth writes, and the next-frame clear. |
| 414 | /// |
| 415 | /// # Safety |
| 416 | /// `gl` must be a current native OpenGL context. Run in a disposable test window; |
| 417 | /// this probe changes GL state and restores the default framebuffer afterwards. |
| 418 | pub unsafe fn depth_regression_probe(gl: &glow::Context) -> Result<(), String> { |
| 419 | let native_bits = gl.get_framebuffer_attachment_parameter_i32( |
| 420 | glow::FRAMEBUFFER, |
| 421 | glow::DEPTH, |
| 422 | glow::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, |
| 423 | ); |
| 424 | if native_bits < 24 { |
| 425 | return Err(format!( |
| 426 | "native depth attachment ontbreekt: {native_bits} bits" |
| 427 | )); |
| 428 | } |
| 429 | let framebuffer = gl.create_framebuffer()?; |
| 430 | let texture = gl.create_texture()?; |
| 431 | let depth = gl.create_renderbuffer()?; |
| 432 | gl.bind_framebuffer(glow::FRAMEBUFFER, Some(framebuffer)); |
| 433 | gl.bind_texture(glow::TEXTURE_2D, Some(texture)); |
| 434 | gl.tex_parameter_i32( |
| 435 | glow::TEXTURE_2D, |
| 436 | glow::TEXTURE_MIN_FILTER, |
| 437 | glow::NEAREST as i32, |
| 438 | ); |
| 439 | gl.tex_parameter_i32( |
| 440 | glow::TEXTURE_2D, |
| 441 | glow::TEXTURE_MAG_FILTER, |
| 442 | glow::NEAREST as i32, |
| 443 | ); |
| 444 | gl.tex_image_2d( |
| 445 | glow::TEXTURE_2D, |
| 446 | 0, |
| 447 | glow::RGBA8 as i32, |
| 448 | 32, |
| 449 | 32, |
| 450 | 0, |
| 451 | glow::RGBA, |
| 452 | glow::UNSIGNED_BYTE, |
| 453 | None, |
| 454 | ); |
| 455 | gl.framebuffer_texture_2d( |
| 456 | glow::FRAMEBUFFER, |
| 457 | glow::COLOR_ATTACHMENT0, |
| 458 | glow::TEXTURE_2D, |
| 459 | Some(texture), |
| 460 | 0, |
| 461 | ); |
| 462 | gl.bind_renderbuffer(glow::RENDERBUFFER, Some(depth)); |
| 463 | gl.renderbuffer_storage(glow::RENDERBUFFER, glow::DEPTH_COMPONENT24, 32, 32); |
| 464 | gl.framebuffer_renderbuffer( |
| 465 | glow::FRAMEBUFFER, |
| 466 | glow::DEPTH_ATTACHMENT, |
| 467 | glow::RENDERBUFFER, |
| 468 | Some(depth), |
| 469 | ); |
| 470 | gl.draw_buffers(&[glow::COLOR_ATTACHMENT0]); |
| 471 | gl.read_buffer(glow::COLOR_ATTACHMENT0); |
| 472 | if gl.check_framebuffer_status(glow::FRAMEBUFFER) != glow::FRAMEBUFFER_COMPLETE { |
| 473 | return Err("onvolledig offscreen depth-target".into()); |
| 474 | } |
| 475 | let info = egui::PaintCallbackInfo { |
| 476 | viewport: egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(32., 32.)), |
| 477 | clip_rect: egui::Rect::EVERYTHING, |
| 478 | pixels_per_point: 1., |
| 479 | screen_size_px: [32, 32], |
| 480 | }; |
| 481 | let make_frame = |indices: Vec<u32>, generation: u64| PendingFrame { |
| 482 | generation, |
| 483 | positions: vec![ |
| 484 | [-0.9, -0.9, -0.5], |
| 485 | [0.9, -0.9, -0.5], |
| 486 | [0., 0.9, -0.5], |
| 487 | [-0.9, -0.9, 0.5], |
| 488 | [0.9, -0.9, 0.5], |
| 489 | [0., 0.9, 0.5], |
| 490 | ], |
| 491 | normals: vec![ |
| 492 | [0.35, 0.85, 0.4], |
| 493 | [0.35, 0.85, 0.4], |
| 494 | [0.35, 0.85, 0.4], |
| 495 | [-0.35, -0.85, -0.4], |
| 496 | [-0.35, -0.85, -0.4], |
| 497 | [-0.35, -0.85, -0.4], |
| 498 | ], |
| 499 | joints: vec![[0; 4]; 6], |
| 500 | weights: vec![[1., 0., 0., 0.]; 6], |
| 501 | indices, |
| 502 | bones: vec![crate::preview::identity()], |
| 503 | view_proj: crate::preview::identity(), |
| 504 | color: [1.; 4], |
| 505 | }; |
| 506 | let mut cache = GpuCache::default(); |
| 507 | let read = || { |
| 508 | let mut rgba = [0u8; 4]; |
| 509 | gl.read_pixels( |
| 510 | 16, |
| 511 | 16, |
| 512 | 1, |
| 513 | 1, |
| 514 | glow::RGBA, |
| 515 | glow::UNSIGNED_BYTE, |
| 516 | glow::PixelPackData::Slice(&mut rgba), |
| 517 | ); |
| 518 | rgba |
| 519 | }; |
| 520 | let result = (|| { |
| 521 | // Deliberately poison the incoming state: the callback owns its depth setup. |
| 522 | gl.depth_mask(false); |
| 523 | gl.clear_depth_f32(0.0); |
| 524 | gl.depth_func(glow::GREATER); |
| 525 | cache.pending = Some(make_frame(vec![0, 1, 2, 3, 4, 5], 1)); |
| 526 | cache.paint(gl, &info); |
| 527 | let near = read(); |
| 528 | if near[..3].iter().any(|c| *c < 250) { |
| 529 | return Err(format!("achterste vlak overschrijft voorste: {near:?}")); |
| 530 | } |
| 531 | cache.pending = Some(make_frame(vec![3, 4, 5], 2)); |
| 532 | cache.paint(gl, &info); |
| 533 | let next = read(); |
| 534 | if next[..3].iter().any(|c| !(69..=73).contains(c)) { |
| 535 | return Err(format!("depth niet gewist voor volgende frame: {next:?}")); |
| 536 | } |
| 537 | cache.pending = Some(make_frame(vec![3, 4, 5, 0, 1, 2], 3)); |
| 538 | cache.paint(gl, &info); |
| 539 | let reverse = read(); |
| 540 | if near != reverse { |
| 541 | return Err(format!( |
| 542 | "draw-order afhankelijke occlusie: {near:?} / {reverse:?}" |
| 543 | )); |
| 544 | } |
| 545 | println!("GPU depth PASS: native {native_bits}-bit, front={near:?}, next-frame={next:?}, reversed={reverse:?}"); |
| 546 | Ok(()) |
| 547 | })(); |
| 548 | if let Some(p) = cache.program { |
| 549 | gl.delete_program(p) |
| 550 | } |
| 551 | if let Some(v) = cache.vao { |
| 552 | gl.delete_vertex_array(v) |
| 553 | } |
| 554 | if let Some(v) = cache.vbo { |
| 555 | gl.delete_buffer(v) |
| 556 | } |
| 557 | if let Some(v) = cache.ebo { |
| 558 | gl.delete_buffer(v) |
| 559 | } |
| 560 | gl.bind_framebuffer(glow::FRAMEBUFFER, None); |
| 561 | gl.delete_framebuffer(framebuffer); |
| 562 | gl.delete_texture(texture); |
| 563 | gl.delete_renderbuffer(depth); |
| 564 | result |
| 565 | } |