Recover the verified cloud preview checkpoint and salvage the interrupted icon and navigation edits. Add native project/model pickers, safe unsaved-change handling, body/equipment navigation and configuration, Open With integration, and a two-pass color still renderer. Record all requested production-render stages in the design without claiming unimplemented maps.
The import matrix now says the glTF body is drawn in the viewport.
FBX stays an import inventory. Appendix A and B are unchanged.
Co-authored-by: tim <tim@timfalken.com>
Sample walk and attack on the test bodies and draw the mesh in the
project window. Orbit, zoom, and the three pitches and twelve yaws
control the camera. The README now describes only the current program.
Co-authored-by: tim <tim@timfalken.com>
Compile the ufbx loader into the binary so Linux packages and the MinGW
Windows build do not need a system Assimp. Parse the Blender-converted
test body for a skinned mesh, joints, materials and both clips.
Co-authored-by: tim <tim@timfalken.com>
Read skeleton, materials, textures and every animation clip from glTF/GLB,
and OBJ+MTL as equipment without clips. FBX is recognized and refused
because Assimp is not linked. The project window lists the inventory
and still does not render.
Co-authored-by: tim <tim@timfalken.com>
Store male and female model paths, equipment preset paths and the output
directory relative to a project folder. New, open and save validate the
manifest and keep the previous file when a save fails.
Co-authored-by: tim <tim@timfalken.com>