Parallel production IO + PBO readback; preview latest-wins (Tim t1063u/t1064u)
Grok Bot authored 4 days ago
Encode/write runs on a bounded IO queue so the worker starts the next GPU
view without waiting on disk; atlases prefer in-memory PNG bytes. GPU
readback uses a 3-deep PBO+fence ring. Live preview is a latest-wins slot
so render never waits on texture upload or UI repaint.