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checker.png |
wip: preserve tested equipment attachment and binary preset checkpoint |
7 days ago |
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LICENSE |
wip: preserve tested equipment attachment and binary preset checkpoint |
7 days ago |
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shiny.png |
wip: preserve tested equipment attachment and binary preset checkpoint |
7 days ago |
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sword-fbx-external.fbx |
Draw FBX bodies live and in production; import rigid FBX equipment |
7 days ago |
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sword-fbx.fbx |
Draw FBX bodies live and in production; import rigid FBX equipment |
7 days ago |
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sword-v1.ppe |
Skinned equipment parts: per-bone links to character bones with name auto-fill, per-link offsets, .ppe v2 with v1 migration (Tim t1027u) |
6 days ago |
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sword-v2.ppe |
Semi-transparency setting per layer, default off: binary alpha at 0.5 across all maps; .ppe v3; recorded in render.json and .ppda (Tim t1031u) |
6 days ago |
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sword-v3.ppe |
Per-sex equipment offsets and copy-on-enable (Tim t1092u) |
1 day ago |
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sword.mtl |
wip: preserve tested equipment attachment and binary preset checkpoint |
7 days ago |
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sword.obj |
wip: preserve tested equipment attachment and binary preset checkpoint |
7 days ago |
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sword.ppe |
Per-sex equipment offsets and copy-on-enable (Tim t1092u) |
1 day ago |