| 1 | //! Paperdoll Renderer library. |
| 2 | //! |
| 3 | //! The shell stores a `.ppd` project, reads glTF/GLB, FBX and OBJ+MTL, |
| 4 | //! builds a normalized drawable FBX scene (`fbx_scene`) for CPU sampling, |
| 5 | //! draws skinned glTF/FBX bodies, static (unskinned) OBJ/glTF/FBX bodies and |
| 6 | //! equipment previews, and streams production target maps. |
| 7 | //! Completed export runs are opened through `export_set` with checksum/identity |
| 8 | //! validation; `atlas` writes and validates the per-map atlases + `.ppda` consumer format; `compositor` depth-composites compatible layers and relights them; `preview2d` drives the rendered 2D GUI/tab/playback with view modes; `resume` recovers incomplete runs after contract and checksum verification. |
| 9 | |
| 10 | pub mod adopt; |
| 11 | pub mod atlas; |
| 12 | pub mod camera; |
| 13 | pub mod compositor; |
| 14 | pub mod default_bodies; |
| 15 | pub mod dialogs; |
| 16 | pub mod digest; |
| 17 | pub mod editor; |
| 18 | pub mod equipment; |
| 19 | pub mod equipment_rig; |
| 20 | #[doc(hidden)] |
| 21 | pub mod export_fixture; |
| 22 | pub mod export_set; |
| 23 | pub mod fbx_scene; |
| 24 | pub mod file_assoc; |
| 25 | pub mod foundation; |
| 26 | pub mod i18n; |
| 27 | pub mod i18n_table; |
| 28 | pub mod icon; |
| 29 | pub mod import; |
| 30 | pub mod notify; |
| 31 | pub mod preview; |
| 32 | pub mod preview2d; |
| 33 | pub mod preview_gl; |
| 34 | pub mod io_queue; |
| 35 | pub mod production; |
| 36 | pub mod project; |
| 37 | pub mod recent; |
| 38 | pub mod render_job; |
| 39 | pub mod resume; |
| 40 | pub mod session; |
| 41 | pub mod still; |