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equipment_fixture.rs |
Draw FBX bodies live and in production; import rigid FBX equipment |
7 days ago |
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fbx_live_fixture.rs |
Atlas reader tests, cross-check helper, examples on 60 views + atlases |
7 days ago |
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neck_pivot_probe.rs |
9j: depth range = T-pose arm span + arm margin (per-sex .ppd override, GUI); depth_bits 8 (default)/16 x gray/rgb_bands/rgb_packed; schema 6/.ppda 3 (v5/v2 read as gray16); readers decode all; Render alles keeps live pass preview (t990u) |
7 days ago |
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preview2d_smoke.rs |
Finished result folder: only .ppda, atlases and raw files/; bookkeeping stays in-progress; export contract + checksums in .ppda v4 |
7 days ago |
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preview_depth_probe.rs |
feat: stream production sprite maps with fixed per-body framing |
7 days ago |
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preview_pass_probe.rs |
fix: restore native preview depth and preserve pass aspect ratio |
7 days ago |
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production_fixture.rs |
Atlas reader tests, cross-check helper, examples on 60 views + atlases |
7 days ago |
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resume_fixture.rs |
Atlas reader tests, cross-check helper, examples on 60 views + atlases |
7 days ago |
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static_body_fixture.rs |
9b: 60 views, per-map atlases + .ppda, Preview2d via .ppda, fps default 4; docs |
7 days ago |
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textured_body_fixture.rs |
Live preview draws every glTF material with its own texture × factor and cutoff (Tim t1007u); multi-material external-texture fixture, GPU probe and fixture example |
6 days ago |